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1.7.1
1.7.1
  • Welcome
  • Getting Started
  • Downloads
  • VerneMQ / MQTT Introduction
  • Installing VerneMQ
    • Installing on Debian and Ubuntu
    • Installing on CentOS and RHEL
    • Running VerneMQ using Docker
  • Configuring VerneMQ
    • Introduction
    • Auth using files
    • Auth using a database
    • MQTT Options
    • MQTT Listeners
    • HTTP Listeners
    • Non-standard MQTT options
    • Websockets
    • Logging
    • Consumer session balancing
    • Plugins
    • Shared subscriptions
    • Advanced Options
    • Storage
    • MQTT Bridge
  • VerneMQ Clustering
    • Introduction
    • Inter-node Communication
    • Dealing with Netsplits
  • Live Administration
    • Introduction
    • Inspecting and managing sessions
    • Retained messages
    • Live reconfiguration
    • Managing Listeners
    • HTTP API
    • Tracing
  • Monitoring
    • Introduction
    • $SYSTree
    • Graphite
    • Prometheus
    • Health Checker
    • Status Page
  • Plugin Development
    • Introduction
    • Session lifecycle
    • Subscribe Flow
    • Publish Flow
    • Enhanced Auth Flow
    • Erlang Boilerplate
    • Lua Scripting Support
    • Webhooks
  • Misc
    • Loadtesting VerneMQ
    • Not a tuning guide
    • Change Open File Limits
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  1. Configuring VerneMQ

Storage

VerneMQ uses Google's LevelDB as a fast storage backend for messages and subscriber information. Each VerneMQ node runs its own embedded LevelDB store.

Configuration of LevelDB memory

There's not much you need to know about LevelDB and VerneMQ. One really important thing to note is that LevelDB manages its own memory. This means that VerneMQ will not allocate and free memory for LevelDB. Instead you'll have to configure a configuration value in vernemq.conf that tells LevelDB how much memory it can use up.

Configuring LevelDB memory:

leveldb.maximum_memory.percent = 20

LevelDB means business with its allocated memory. It will eventually end up with the configured max, making it look like there's a memory leak, or even triggering OOM kills. Keep that in mind when configuring the percentage of RAM you give to LevelDB.

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Last updated 6 years ago

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